Uses and Gratification theory
The theory is a
well-known audience centred approach to understanding mass communication. It is
derived from theories affected by media which question, for example “what do
people do with the media?” and “what does media do to people?”
Audiences tend to seek
out certain types of media messages in order to fulfil their existing needs.
The need is anticipated beforehand so media effects are bound to be beneficial
rather than malign if you agree with this approach. The media is goal-oriented
due to active audiences seeking out their needs.
Some uses and
gratifications:
· Information: able to find out about relevant
events and conditions in immediate surroundings, society and the world. People are able to also seek advice on
practical opinions and matters and decision choices can be affected.
· Integration and Social Interaction: People are
able to gain insight into circumstances of others- social empathy. There is a
sense of social solidarity and belong with others. People are able to find a
basis for conversation and social interaction. People are able to connect with
family, friends and society, and are able to feel companionship.
· Personal Identity: People are able to indentify
with others and valued opinions. People are finding reinforcement for personal
values and finding models of behaviour.
· Entertainment: People can find an escape or be
taken away from their problems. It can be seen as relaxing and can also find
emotional, sexual release as well as just enjoying time and filling time.
There are three stages to how media can
influence an audience:
· Strong: this is supported by Agenda-setting
theory, Magic Bullet theory and Propaganda. This means the audience is passive.
· Medium: Supported by Two-flow step theory.
· Weak: Supported by Uses and gratification theory,
which shows an audience being active.
The Internet had
increased the developed of the newer media, as it is more convenient for the
audience to satisfy their gratification.
Information:
The information on the page is fulfilling the needs of the reader. The issue number of the magazine and
the date is clearly marked on the page. The contents of the magazine is also
clearly marked as well as information and pictures being presented nicely.
Integration and Social Interaction:
There areas which help social interaction as there are interviews with bands
and people, as well as competitions which can involve the readers. ‘This could
be you!’ encourages the sense of inclusiveness and helps people have a feeling
of solidarity.
Personal Identity: People can use the
magazine for their interests and musical needs. People passionate about music
will be able to gain a lot of insight from the magazine. For example, if
someone were a big fan of the band All Time Low this would be a good article
for the reader to meet the band.
Entertainment: The magazine has a lot of
different articles and information to entertain a reader. The theme of the
magazine is full of colour and also contains pictures, as well as quizzes and
interactive pages for the reader. For example, at the bottom of the page there
is ‘THE ULTIMATE ROCKSTAR TEST’.
"There are three stages to how media can influence an audience:
ReplyDelete· Strong: this is supported by Agenda-setting theory, Magic Bullet theory and Propaganda. This means the audience is passive.
· Medium: Supported by Two-flow step theory.
· Weak: Supported by Uses and gratification theory, which shows an audience being active.
The Internet had increased the developed of the newer media, as it is more convenient for the audience to satisfy their gratification."
Can you show your understanding of this part of the theory by explaining it further?